Houdini Project

Wrokflow Research

Video 

gunfirsim.mp4

Realistic Gun Muzzle Flash Using Houdini Explosion Shelf Tool 

Project Goal: The aim is to create a highly realistic and visually compelling gun muzzle flash effect using Houdini's simulation capabilities, ultimately producing a flipbook animation suitable for integration into a game engine. This animation will serve as a dynamic visual enhancement for firearms in video games, offering players an immersive and engaging experience.

Key Objectives:

Project Deliverables:

Project Benefits:

Project Disadvantages:

Technical Analysis:

This project utilizes Houdini’s pyro system to simulate muzzle flashes, employing shelf tools for quick setup and customization for game engine applications.


Workflow

FBX Import


Collision Setup:


Emitter Setup:


Explosion Simulation:


Shader and Rendering:


Flipbook Creation:


Further Development:

By following this structured approach, the project aims to deliver a realistic and efficient visual effect for firearms, significantly enhancing the gaming experience with visual precision and technical sophistication.

Flipbooks 

Donuts shelf 

made with procedural method. placed using RBD simluation.

Technical breakdown 

S23_V721_P2_YunpengBi_Donuts.pdf

Orange

material mkade in substance designer

use RBD to achieve better position.


logo3.mp4

Mazda logo 

Houdini 20

NOODLEV2.mp4

Noodle 

fluid sim

name2.mp4

Name