system design
Tank game randomized level system design

Tear of the Sea
"Tears of the Sea"
Creative QA Testing Marketing
Engage in game creative writing
Guide game marketing
Participate in game asset production
Conduct playtesting focus groups for bug reporting
Game assets pipline: Modeling-Shading-Set dressing
Process
Modeling in maya
Materials made in Substance Designer
Materials applied in Substance Painter
Assambled in UE5
Substance graphs
Game environment
Space Garden
Software:
Blender
Unreal Engine 5
Substance Designers
Substance Painter
Game design
Tank Simluator
Tank simulation game with chaos vehicle and procedural landsscape
Brief introduction
The tank driving simulator project was born from the idea of trying to make a driving game, I used unreal market assets and followed the official unreal documentation to give the tank a simulated suspension and wheels using the chaos vehicle system. Also, I tried to generate sand dune landscape with noise.
Terrain
1. Make terrain and give material, activate landmass plugin
2. use custombrush_materialonly blueprint in the terrain tool, and change the brush material to gennoise_01 material that comes with the engine
3. Change the elevation of the material