system design

Tank game randomized level system design


720FINALVIDEO.mp4

Tear of the Sea

"Tears of the Sea"

Creative QA Testing Marketing

Engage in game creative writing

Guide game marketing

Participate in game asset production

Conduct playtesting focus groups for bug reporting

Game assets pipline: Modeling-Shading-Set dressing

 

Process

Modeling in maya

Materials made in Substance Designer

Materials applied in Substance Painter

Assambled in UE5

Substance graphs

 

Game environment

Space Garden

Software: 

Blender

Unreal Engine 5

Substance Designers 

Substance Painter

Game design

Tank Simluator

Tank simulation  game with chaos vehicle and procedural landsscape

Brief introduction


The tank driving simulator project was born from the idea of trying to make a driving game, I used unreal market assets and followed the official unreal documentation to give the tank a simulated suspension and wheels using the chaos vehicle system. Also, I tried to generate sand dune landscape with noise.


Terrain


1. Make terrain and give material, activate landmass plugin

2. use custombrush_materialonly blueprint in the terrain tool, and change the brush material to gennoise_01 material that comes with the engine

3. Change the elevation of the material