Yunpeng Bi
SCAD M.A. Game Design
System deigner/Game VFX/Photography
Contect me: yp.bi@outlook.com

About Me
"Let’s Create Something Extraordinary"
Welcome to my creative world, where imagination shapes the digital canvas. Since starting as a freelance artist in 2016, I've continuously pushed the boundaries of what art can achieve. My journey reached a turning point when I immersed myself in the world of game design, earning a Master of Arts in the field. Here, I found the perfect fusion of dynamic storytelling, immersive gameplay, and striking visuals—capturing the impossible with every project.
Mastering the game development pipeline has been more than a technical journey; it has been about transforming visions that defy traditional art forms into experiences players can live. Now, as a full-time indie game designer, I am dedicated to creating virtual worlds where creativity knows no limits.
I invite you to explore my portfolio, a showcase of my artistic evolution and commitment to capturing the extraordinary in game design. Each project is crafted with passion and precision, reflecting my unwavering belief that artistry is my calling. Let’s explore these realms together, where imagination transcends reality.
Wprking Experience
Since 12/20/2024 Game 3D artist at Polygon Waste Interactive.
Work related works
Film Tank design.
Blender and UE5
Recent Projects
Game ready assets: Leica IIIF
Model: SUBD Blender
Texturing: Substance Painter
Rendering: UE5
low poly IIIF
blender substance painter substance designer
3D Medical Animation
Implant Production Demonstration

Implant
Implant
Project details

Geometry node vein

Zbrush

Octopus
ZBrush Zsphere
Currently working on:
Character blueprints
Gun VFX
ExPLOSION vfx

Gun Muzzle Sim Pass 1
Pyro
Ramen Time
part 1

Noodle V2

Set dressing
Hightlight Works
Tank game randomized level system design
This project consists of two main components: procedural terrain and a randomization system.
Procedural terrain allows developers to quickly iterate on map designs by using Houdini assets just by modifying parameters, or even create a series of copies of the map
The randomization system randomly modifies the position of obstacles (in this project cliffs were used) at the start of each game
Integrating Houdini with Unreal Engine, along with leveraging Houdini Digital Assets (HDAs), streamlines and accelerates game design processes. Houdini's procedural workflow and node-based system simplify the creation of intricate assets. HDAs enable artists to encapsulate procedural workflows as customizable assets, fostering a non-destructive design approach. This collaborative synergy between Houdini and Unreal not only expedites asset creation but also facilitates iterative design exploration. The procedural nature of Houdini empowers game designers to quickly generate diverse environments, animations, and effects, promoting efficiency and creativity within a professional development pipeline.
Unreal demo

Houdini Demo

Technical Breakdown
- Procedural landscape in Houdni
2. Random system in unreal
The Great workroom
