Yunpeng Bi 


SCAD M.A. Game Design


System deigner/Game VFX/Photography

Contect me: yp.bi@outlook.com

name2.mp4

About Me

"Let’s Create Something Extraordinary"

Welcome to my creative world, where imagination shapes the digital canvas. Since starting as a freelance artist in 2016, I've continuously pushed the boundaries of what art can achieve. My journey reached a turning point when I immersed myself in the world of game design, earning a Master of Arts in the field. Here, I found the perfect fusion of dynamic storytelling, immersive gameplay, and striking visuals—capturing the impossible with every project.

Mastering the game development pipeline has been more than a technical journey; it has been about transforming visions that defy traditional art forms into experiences players can live. Now, as a full-time indie game designer, I am dedicated to creating virtual worlds where creativity knows no limits.

I invite you to explore my portfolio, a showcase of my artistic evolution and commitment to capturing the extraordinary in game design. Each project is crafted with passion and precision, reflecting my unwavering belief that artistry is my calling. Let’s explore these realms together, where imagination transcends reality.



 Review my resume at Linkedln

Recent Projects

Game ready assets: Leica IIIF

Model: SUBD Blender

Texturing: Substance Painter

Rendering: UE5

low poly IIIF

blender substance painter substance designer

3D Medical Animation


Implant Production Demonstration

skull.mp4

Implant

Implant

Project details

KLS Martin Associate IPS Designer Application.pdf

Geometry node vein 


vein01.mp4

Zbrush 

demonhead.mp4

Octopus 

ZBrush Zsphere

Currently working on:

Character blueprints

Gun VFX

ExPLOSION vfx

gunfirsim.mp4

Gun Muzzle Sim Pass 1

Pyro

Ramen Time 

part 1

noodleSIM.mp4

Noodle V2

NOODLEV2.mp4

Set dressing 

Hightlight Works

Tank game randomized level system design


This project consists of two main components: procedural terrain and a randomization system.

Procedural terrain allows developers to quickly iterate on map designs by using Houdini assets just by modifying parameters, or even create a series of copies of the map

The randomization system randomly modifies the position of obstacles (in this project cliffs were used) at the start of each game

Integrating Houdini with Unreal Engine, along with leveraging Houdini Digital Assets (HDAs), streamlines and accelerates game design processes. Houdini's procedural workflow and node-based system simplify the creation of intricate assets. HDAs enable artists to encapsulate procedural workflows as customizable assets, fostering a non-destructive design approach. This collaborative synergy between Houdini and Unreal not only expedites asset creation but also facilitates iterative design exploration. The procedural nature of Houdini empowers game designers to quickly generate diverse environments, animations, and effects, promoting efficiency and creativity within a professional development pipeline.

Unreal demo

workflowinunreal.mp4

Houdini Demo

HoudiniDemo.mp4

Technical Breakdown 


2. Random system in unreal

The Great workroom

720FINALVIDEO.mp4
Low-poly Town

Low-Poly Town


Software: 

Maya

Unreal Engine 5

Substance Designers 

Substance Painter


Nikon F

NIKON F

Software: 

Maya

Unreal Engine 5

Substance Designers 

Substance Painter




Get in touch at yp.bi@outlook.com